
Taahirs tower is the first structure acquired by the party, and perhaps is the first building in a bastion that might someday become a part of your stronghold. Or you might send it straight to hell. Who knows?
As Klaus and Taahir become increasingly familiar with the tower, a number of potential upgrades have occured to them:
| Upgrade | Cost | Time | |
| Alarm system | 500g | 1 day | |
| Reinstalling the Alarm would allow the tower to teleport randomly to a safer location when intruders are present within – needs to be activated by a 4 digit code on the way out/in. | |||
| Channelling crystals | 1500g | 2 days | |
| A sort of visual high dimensionality reduction technique, The crystals help refract the kaleidoscope of potential future images in front of Ernodal into a more condensed and aggregate form – Allows Ernodal advantage on all rolls when piloting/skill challenges in the tower | |||
| Walkii Talkii Rune | 2000g | 2 days | |
| An ancient method of sending messages magically before the classic copper wire technique was perfected, this allows users of magic to communicate to those in the tower who are inside in the room with the runes etched into the wall – allows unlimited message spell between magic users and residents of the room | |||
| Decoction station | 3000g | 3 days | |
| A bubbling desk full of alchemical contraptions fizzing, puffing and stewing in a series of ongoing distillations. Generates 1 greater healing potion per day. Can hold 10 potions in total. | |||
| Home Alone | 500g per trap | 1 day per trap | |
| Swinging logs, paint buckets on doors frames, tripwires and glue painted floors. If you can dream it, Klaus can make it. Can be primed as an action and used as protection, should you ever wish to prevent unwanted entry into the Tower. | |||
| Backdoor | 500g | 1 day | |
| A hidden exit in the pantry that leads to a small slide behind Taahirs shelf of condiments and fine teas. Provides an additional escape route. | |||
| Electrum plated antidiscombobulation girdle | 5000g | 4 days | |
| A rather uncomfortable looking full body girdle that can be built into the pilots chair and attaches Ernodal firmly into the tower. It delivers high voltage shock to the Lumbar spine when the liquid electrum pseudo-level detects any acceleration in a Euclidian plane outside 2 standard deviations the normal variance for the trip thus far. The effect allows Ernodal to reroll any skill roll once per trip. Effect stacks with channeling crystals. | |||
| Teatime Motherfuckers | 500g | 1 day | |
| Taahir finishes fabricating his exquisite jade teapot, with a duplicate image of this tower etched into the side, flanking Throkks Caravel. The perfect accompaniment to his family blend of tea from Salt in Wounds ( perfected by his cousin Barry), pausing for tea (10 mins) grants 1d8 temp hitpoints for 6 hours to the party. | |||
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